package Abilities

import (
	. "GameLogic/Scene/Unit"
	xml "misc/dom4g"
)

func init() {
	InitAbilities()
}
func InitAbilities() {
	AbilitiesMap = make(map[string]func(*xml.Element) IAbility)
	AbilitiesMap["AbiliMove"] = CreateAbiliMove
	AbilitiesMap["AbiliAttack"] = CreateAbiliAttack
}
